Do you ever wonder how a video game company feels about their own game? Meet Eitan Glinert of Fire Hose Games, the Cambridge-based developer that made the PSN game Slam Bolt Scrappers. Last Tuesday at The Skellig in Waltham, as part of the monthly Boston Post Mortem
series, the beer-wielding Glinert revealed how the local company
screwed up, got lucky, and made really difficult decisions in their
two-and-a-half years making the multiplayer puzzle/brawler.
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