This past Saturday, 2000+ registered attendees, 30+ digital
game showcases and 10+ tabletop game showcases graced MIT's campus for the
first ever Boston Festival of Indie Games. It
was the first big event put together by the local indie game development
community, one that showed off Boston as a hub for game artists, designers and
programmers, many of whom work in two- or three-man studios.
Do you ever wonder how a video game company feels about their own game? Meet Eitan Glinert of Fire Hose Games, the Cambridge-based developer that made the PSN game Slam Bolt Scrappers. Last Tuesday at The Skellig in Waltham, as part of the monthly Boston Post Mortem
series, the beer-wielding Glinert revealed how the local company
screwed up, got lucky, and made really difficult decisions in their
two-and-a-half years making the multiplayer puzzle/brawler.
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