The Gears of War franchise
and I have a history, punctuated by a blog post I made a year and a half ago
about the rumor that Gears 3 would be
including a female character.
I also wrote about
the franchise's inclusion of rape camps in its extended canon.
Jilane's "breeding farms" almost feel like a dirty little
secret, considering how few people have sought out the Gears collection of art books, comics,
and novels. If you only play the video games, you might miss a few things. I've
seen a lot of comments asking where all of Gears
3's new characters came from. Why are there suddenly women with guns? The
COG allows women to fight? Since when?
Women have fought for the COG since before Gears began, according to the extended
canon. Anya's mother, Helena Stroud, served in the army, and she even trained
Marcus and Dom for combat. The COG developed "breeding farms" in response to
the Locust epidemic, deciding that women's wombs were better tools than their
trigger fingers.
The complete lack of women in the first Gears of War game didn't seem peculiar to most gamers. Shooters
about epic battles tend to feature men and just men. The numerous comments on
my original posts about Gears's
female characters explained to me that women shouldn't become soldiers, you
see, because they are physically weaker. Sure, whatever, but when there are
monsters popping out of the ground and 99% of humanity has been slaughtered,
you start handing weapons to everyone who's smart enough to understand what
"point and shoot" means. I'm talking about the women and children, people.
Leave it to the constantly blundering COG government to
think that forcing women to become womb slaves makes sense in light of the
Locust situation. The planet Sera doesn't have eighteen years to wait for
offspring to grow into soldiers. Every single day that humanity continues to
survive at all is a victory. Time is of the essence. Rape camps are deplorable
and horrifying on their own, but in this case, they're also a huge tactical
misstep, to the point of unrealism.
The COG has collapsed in Gears
3, and the women finally have guns. These two facts seem to be related, although
the game never calls attention to it; no mention is made of Jilane's camps. The
women carry the same guns as the men. They have the same number of hit points.
They don't look as muscular, but they still look capable of curb-stomping
Locust heads. And they do, with their voice actresses screaming bloody murder
whenever the scene calls for it.
But even though the stats behind the female characters
render them equal to their male counterparts - whether that makes sense or not,
since all the men appear to be on steroids and the women do not - the dialogue
does not offer them the same consideration. An unpleasant scene about Sam potentially
being traded as a sex slave in exchange for food made it into my review of the
game, and a
similar incident happens with Anya Stroud as well, later on in the story. Both Anya
and Sam, being in the army, have doubtless had to deal with intense sexual
harassment, or worse, for their entire careers. Sam tends to react to
situations by making jokes or side-stepping the problem; Anya tends to be
up front and serious. I didn't like seeing Anya and Sam get harassed, but these
incidents do allow us a glimpse into their constant struggle, as women in a
man's world.
I've long seen the slow inclusion of female characters in
games as an unintentional metaphor for the inclusion of women gamers in gaming cliques, forums,
arcades, and LAN parties across the globe. Yes, in the physical realm, women
statistically tend to be physically weaker. There are some simple facts about
muscle formation and metabolisms that no one's going to deny, here. But in the
video game world? In the fantasy world of Locusts and chainsaw-guns and revival
systems? We should all be equal, theoretically. It's something that fighting
games have figured out: could Sonya Blade really kick Johnny Cage's ass in real
life? Probably not, but in the video game, the answer to that question relies
on how good the minds behind the controllers are, not on the size of Sonya's
muscles. It's about the game, and it's about the players playing that game.
And women play Gears
of War. We always have, since the first title, and we still do now. It comes
as a surprise to many, especially since Gears
is considered one of the most masculine shooters of them all, but it's one of
my favorites and it probably always will be. I can't possibly be the only woman
who feels that way. And now, Gears 3
can go down in history as a shooter that actually incorporates playable female
fighters - more than one, with different personalities, who all survive to the
end of the game, and who deserve and demand respect. They didn't even have to
trick their way into the game with sex appeal, as Samus Aran did in her early
red-bikini days.
I'm not able to forget about the "breeding farms" sub-plot.
It lingers in the back of my mind every time I re-play the Gears campaigns. Of course, this isn't the first sci-fi story to include
that plot device (see: Dune, Battlestar Galactica, Mass Effect 2 ... the list goes on). The
very idea of a breeding farm disgusts me on every level. We are meant to assume
that it is the COG that is too misogynistic to realize the fighting power that
they're wasting, not the game writers and creators. I think most people who
play this game understand that distinction. But it's also important to remember that
the misogynists who play this game don't
see the COG's breeding camps as both villainous and tactically idiotic. I've read
an awful lot of comments from people who agree with the COG on this one. Because
women can't have guns, damn it -
that's so unrealistic. Women are
supposed to make babies, whether they want to or not, and they need to get the
fuck out of our shooting area. That's the reaction I saw, over and over, as gamers
reacted to the news of the game's inclusion of women fighters.
What this sentiment really means, in the context of gaming,
is that women can't play shooters. It may not seem like it's that simple, but it
is. Women don't like competitive
games, you see - we like games about feelings, and farms, and sparkly fairies! Or
maybe that's just what we all have to tell ourselves, to keep from admitting
the scary truth that feminine gender roles are just as performance-based as
Marcus Fenix's glares and comically large muscles. It's not real. It's a
fantasy, and it's one we all partake in, to varying degrees. Some women fit the
mold of what's "expected", and some don't, and that's all fine. In reality, most
of us do not conform to the stereotypes that come along with our genders, and
instead we pick and choose which gender norms we'd like to follow and hope no
one bothers us too much about it. And those of us who'd prefer to wield a
chainsaw-mounted Lancer rather than a healing staff are playing Gears of War - not that there's anything wrong with healing staffs,
mind you, whether those staffs are wielded by men or women or people who reject
the gender binary entirely.
But those femme-presenting among us who do venture into
hyper-masculine spheres get treated very similarly to the way Anya Stroud and
Sam Byrne are treated in this game. We get reduced to being Women, or wombs, and shouldn't we be
off making babies or sandwiches
or something, somewhere else, not here, because we're muddying up this
masculine game with our femininity. We get looks of surprise and alarm and
shock - you play this? This game? We get half-propositioned,
half-mocked in ways that are meant to be "jokes," sort of,
except it's not really a joke at all, is it. We could try to downplay our
femininity, or play along with misogynist jokes ‘til we half-believe them, in
an effort to fit in - but that never really does the trick, because at the end
of the day, you're still The Other. Even if you don't try to rock the boat,
you're already causing an upset just by being
there. So you may as well rock harder.
I've seen some complaints about the female characters in Gears of War 3. Tom Chick's hilarious send-up
of Gears's ham-fisted narrative made
me laugh,
but I took issue with his claim that the women in this game are not "actual"
women. What does that even mean? What are "actual" women supposed to be like?
I'm an "actual" woman - although I'm not sure I'd meet Tom
Chick's expectations for one - and quite frankly, the women in this game are a
far better reflection of me than any other game I've seen this year. But the
women in Gears of War 3 aren't
representative of all women. To even
suggest that would be to say that women are interchangeable. That there is some
fundamental thing about women
everywhere that must be incorporated into all female characters in order to
make them "actual" women.
I reject that claim. What makes a female character good, to
me, is the same thing that makes a male character - any character - good. Do they seem real? Do they seem like a real
person, who has had real experiences that have shaped them into who they are?
Do their actions make sense to me? Can I imagine what it would be like, to be
them?
Gears is full of
cartoonish archetypes, but the women of Gears
3 seem quite "actual" to me, considering. Sam's jokes feel like a coping
mechanism, not unlike her squad leader Cole's ridiculous "Cole Train" persona -
it's a face you put on in a stressful situation to hide your fear, and it's
surprisingly humanizing. Meanwhile, the dissonance between Anya's patient, soft
voice while strategizing and her gritty warrior screams in battle serve
to remind us how much she's been through and how well she's managed it. They
are video game characters, participating in a mostly-nonsense video game story
that focuses far more on battle sequences than character development, so the bar
is low for what qualifies as "good". But I can't think of many ways that the
game could have done these women better, other than that I wish I could have
spent more time with them. Sure, the sexual harassment moments made me cringe -
but I have to admit, those scenes do feel realistic, and that's why they
disturb me.
The male soldiers treat their new female comrades
with about as much respect as you'd think. A few strained jokes and a couple awkward
conversations did happen, but overall, the soldiers respected each other. It
was the kind of respect that means well, but could really use practice -
perhaps they'd have all done better if the women had shown up sooner.
In one of the game's final scenes, Baird does try to make it
up to Sam - he says he hopes she'll be okay, and it's obvious he means it. Even
though Sam and Baird aren't friends, they're still both soldiers,
and that means something. They share something. They can establish a
connection on that alone, and respect what that connection means. It sure won't
be easy, and Baird probably bit off more than he could chew with that sex-in-exchange-for-bacon
joke, but he's slowly but surely becoming self-aware enough to realize that.
And if that's not a realistic portrayal of where gamers are
at on gender right now, I'm not sure what is.