DEAD SPACE 2 C'mon, Isaac, no need to beat yourself up.
Since playing the campaign for Call of Duty: Black Ops, and more recently since playing Dead Space 2, I've been thinking about how video games deal with the trope of the unreliable narrator.
Despite the Call of Duty reputation for forgettable, cookie-cutter campaigns, Black Ops surprised me.
Yesterday, the Border House wrote The Evolution of Anya Stroud, a piece about Anya's development in the Gears franchise. They've linked to my coverage of Gears before, and they were one of the blogs that actively agreed with my claims of gender unfairness. Border House and I certainly don't run at cross purposes when it comes to wanting more inclusiveness in games.
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